CLl: 5th
Price: +2 bonus
Weight: &mdash
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is blinded until the beginning of the wielder's next turn (DC 14 Will negates); if the weapon's critical multiplier is greater than ×2, this blindness lasts 1 additional round per multiple over ×2. Only a melee weapon can have the glorious ability.